Game artificial intelligence

Results: 615



#Item
241Mathematics / Game theory / Minimax / Alpha-beta pruning / Variation / Negamax / Computer chess / Ply / Outline of chess / Game artificial intelligence / Search algorithms / Artificial intelligence

Trappy Minimax in Chess – and the meaning of ―best move‖ V. Scott Gordon Michael Vollmer Colin Frayn

Add to Reading List

Source URL: recurial.com

Language: English - Date: 2013-12-17 15:20:35
242Î / Neuroscience / Mind / Science / Artificial intelligence / Video game development / Decision making

Microsoft PowerPoint - L6 Exploration.ppt

Add to Reading List

Source URL: www.cs.northwestern.edu

Language: English - Date: 2005-05-15 00:11:59
243Game artificial intelligence / Artificial intelligence / Applied mathematics / Combinatorial optimization / Routing algorithms / A* search algorithm / Heuristic function / Admissible heuristic / Heuristic / Mathematics / Search algorithms / Heuristics

A Mean-based Approach for Real-Time Planning (Extended Abstract) Damien Pellier, Bruno Bouzy, Marc Métivier Laboratoire d’Informatique de Paris Descartes Université Paris Descartes

Add to Reading List

Source URL: www.math-info.univ-paris5.fr

Language: English - Date: 2012-07-06 09:32:23
244Interactive entertainment / Video game industry / Video game development / Artificial intelligence / Video game genres

Microsoft PowerPoint - L1 Introduction.ppt

Add to Reading List

Source URL: www.cs.northwestern.edu

Language: English - Date: 2005-04-11 11:13:51
245Data / Mechanism design / Social choice theory / Scoring rule / Incentive / Agent-based model / Probability / Statistics / Information / Science / Game theory

Using Incentives to Obtain Truthful Information Boi Faltings Artificial Intelligence Laboratory (LIA) Swiss Federal Institute of Technology (EPFL) IN-Ecublens, CH-1015 Ecublens, Switzerland

Add to Reading List

Source URL: liawww.epfl.ch

Language: English - Date: 2014-03-11 06:46:29
246Economics / Artificial intelligence / Antoine Augustin Cournot / Cournot competition / Science / Mathematical optimization / Academia / Competition / Game theory / Oligopoly

Shravan Luckraz’s Publications 1. Yap, Y., Luckraz, S., Tey, S. Long-term R&D Incentives in a Dynamic Cournot Duopoly, accepted for publication, Luckraz, S. A Note on the Relationship between the Isotone Assum

Add to Reading List

Source URL: www.nottingham.edu.cn

Language: English - Date: 2014-09-09 04:15:41
247Neural networks / Computational neuroscience / Arcade games / Artificial intelligence / Side-scrolling video games / Mario / Recurrent neural network / Artificial neural network / Recurring enemies in the Mario series / Games / Digital media / Electronic games

Super Mario Evolution Julian Togelius, Sergey Karakovskiy, Jan Koutn´ık and J¨urgen Schmidhuber Abstract— We introduce a new reinforcement learning benchmark based on the classic platform game Super Mario Bros. The

Add to Reading List

Source URL: www.islab.ntua.gr

Language: English - Date: 2012-10-14 18:35:22
248Neural networks / Computational neuroscience / Arcade games / Artificial intelligence / Side-scrolling video games / Mario / Recurrent neural network / Artificial neural network / Recurring enemies in the Mario series / Games / Digital media / Electronic games

Super Mario Evolution Julian Togelius, Sergey Karakovskiy, Jan Koutn´ık and J¨urgen Schmidhuber Abstract— We introduce a new reinforcement learning benchmark based on the classic platform game Super Mario Bros. The

Add to Reading List

Source URL: www.islab.ntua.gr

Language: English - Date: 2012-10-14 18:35:22
249Neural networks / Applied mathematics / Computational neuroscience / Cybernetics / Computational statistics / Q-learning / Recurrent neural network / Genetic algorithm / Artificial neural network / Machine learning / Artificial intelligence / Science

Machine Learning Agents for Playing Super Mario Bros Keywords: Super Mario Bros, Artificial Neural Networks, Backpropogation, Reinforcement Learning, Genetic Algorithms, Q-Learning, Q(lambda), Game Playing, Machine Learn

Add to Reading List

Source URL: www.islab.ntua.gr

Language: English - Date: 2012-10-14 18:35:22
250Neural networks / Applied mathematics / Computational neuroscience / Cybernetics / Computational statistics / Q-learning / Recurrent neural network / Genetic algorithm / Artificial neural network / Machine learning / Artificial intelligence / Science

Machine Learning Agents for Playing Super Mario Bros Keywords: Super Mario Bros, Artificial Neural Networks, Backpropogation, Reinforcement Learning, Genetic Algorithms, Q-Learning, Q(lambda), Game Playing, Machine Learn

Add to Reading List

Source URL: www.islab.ntua.gr

Language: English - Date: 2012-10-14 18:35:22
UPDATE